Team sumoSignups open

TST 35

FormatTeams of 2
Registered4 teams + 3 free agents signed up
RegistrationSignups open

Sign-ups4 teams + 3 free agents signed up

Signup places · 4/8

Waiting for teams (4/8). At least 8 complete teams are needed.

Places follow signup order. Final bracket places depend on confirmation at roll call; free agents do not count as teams.

1
Euro region
A-lit Pepper
Players:TST · Gold IIIAlitiousTST · Gold IIIPepper
2
Euro region
lets all love tst
Players:TST · LegendellisTST · LegendNinja Potato
3
America region
Domestic Violence
Players:TST · Platinum IIIdaniTST · Diamond IIIIllusion
4
Euro region
the jurors
Players:TST · Silver IITheJurrerTST · Bronze IIIrodrigo

Free agents · 3

  • TST · Platinum IICodyjust a wittle singlebinder
  • TST · Silver IIRynko
  • TST · Bronze IIorchidoxion

Event details & scheduleStart time, time zones and registration

TST 35 is a Team Sumo Tournament for teams of 2, scheduled for Saturday, 14 November 2026.

  • Start: 18:00 UTC / 19:00 CET / 13:00 EST.
  • Roll call: 17:30–18:00 UTC / 18:30–19:00 CET / 12:30–13:00 EST.
  • Signups are open until 14 November 2026 at 18:00 UTC / 19:00 CET / 13:00 EST.

Enter your team name, your teammate's name and any possible substitutes, or sign up individually as a free agent looking for a teammate.

18:00UTC
19:00CET
13:00EST

Format & bracketFormats, scoring, standings and match results

Teams of 2 · 4 teams per lobby

Format: Round Robin → Final (8 teams)

Waiting for teams (0/8)

Confirmed teams have checked in at roll call. Bracket size rounds down to a multiple of 4, up to 32. Extra teams wait in signup order.

Round Robin → Final (8)Active
  • 4 rounds, 2 lobbies per round, to 1500.
  • Every team meets every other team at least once, and all teams face the same total opponent strength.
  • Top 4 play the final: one match to 2000.
Swiss → Final (12)
  • 4 rounds, 3 lobbies per round, to 1500.
  • Round 1 is seeded. From round 2, lobbies follow standings: 1–4, 5–8, …
  • Top 4 play the final: one match to 2000.
Swiss → Semifinals → Final (16–32)
  • 3 Swiss rounds (16 teams) or 4 (20–32), to 1500.
  • Top 8 enter two semifinal lobbies: 1–4–5–8 and 2–3–6–7. Each plays to 1500; the top 2 from each advance.
  • Final: one match to 2000.
Scoring & seeding
  • A match ends when a team reaches the target. Other teams rank by their scores at that moment.
  • Points: 1st = 3, 2nd = 2, 3rd = 1, 4th = 0. Exact score ties share points (for example, 1.5 each for tied 2nd and 3rd).
  • No-show or abandon = 4th, with 0 points.
  • Swiss ties: points → internal tiebreaker → number of 1st places → initial seed.
  • Round-robin ties: points → number of 1st places → head-to-head finishes in shared lobbies → total raw points.
  • Team rating is the average of both players’ TST ratings on tronstats.gg. Unranked players receive the median rating of registered players. Highest rating is seed 1; exact ties are drawn randomly.
  • Swiss round 1 uses snake seeding. Later rounds group ranks 1–4, 5–8, …; up to one swap per lobby with the next lobby avoids teams meeting for a third time when possible.

Round 1To 1500

Lobby ATo 1500
  • Seed 1 · empty
  • Seed 4 · empty
  • Seed 5 · empty
  • Seed 8 · empty

Region unassigned

Lobby BTo 1500
  • Seed 2 · empty
  • Seed 3 · empty
  • Seed 6 · empty
  • Seed 7 · empty

Region unassigned

Round 2To 1500

Lobby ATo 1500
  • Seed 1 · empty
  • Seed 3 · empty
  • Seed 5 · empty
  • Seed 7 · empty

Region unassigned

Lobby BTo 1500
  • Seed 2 · empty
  • Seed 4 · empty
  • Seed 6 · empty
  • Seed 8 · empty

Region unassigned

Round 3To 1500

Lobby ATo 1500
  • Seed 1 · empty
  • Seed 2 · empty
  • Seed 5 · empty
  • Seed 6 · empty

Region unassigned

Lobby BTo 1500
  • Seed 3 · empty
  • Seed 4 · empty
  • Seed 7 · empty
  • Seed 8 · empty

Region unassigned

Round 4To 1500

Lobby ATo 1500
  • Seed 1 · empty
  • Seed 2 · empty
  • Seed 3 · empty
  • Seed 4 · empty

Region unassigned

Lobby BTo 1500
  • Seed 5 · empty
  • Seed 6 · empty
  • Seed 7 · empty
  • Seed 8 · empty

Region unassigned

Standings

RankTeamPoints1st placesSeed

Standings will appear as teams are confirmed.

Final · Top 4To 2000
  • Rank 1
  • Rank 2
  • Rank 3
  • Rank 4

Region unassigned

Roll callTeam attendance and check-in

Loading roll call…

Rules & settingsRegistration, substitutes and match rules

Registration

  • Each team has 2 starting players: the person signing up and their named teammate.
  • Enter a team name and one teammate's name. Possible substitutes can be listed separately and are optional.
  • Players without a teammate can sign up as free agents and will appear in a compact list.
  • Signups are open until 14 November 2026 at 18:00 UTC / 19:00 CET / 13:00 EST.

Roll call

  • Roll call opens 30 minutes before the start, at 17:30 UTC / 18:30 CET / 12:30 EST.
  • The person registering a team confirms its attendance; free agents confirm their own attendance.
  • Check in on the event page. Linked Discord accounts receive a reminder, subject to notification preferences.
  • Confirmations before 18:00 UTC are on time; confirmations from 18:00 UTC are late.

Match details

  • Four teams share each lobby. Non-final matches end at 1500; the final ends at 2000. Other teams rank by their scores at that moment.
  • The format and bracket follow the confirmed teams: 8-team round robin, 12-team Swiss, or 16–32-team Swiss with semifinals.
  • Confirm your team at roll call. Extra teams go to the waitlist in signup order. See the live format and bracket above for scoring, seeding and advancement.
  • Tournament servers will be confirmed before the event.